

Please note that this was part of a general patch, so you don't need to get the DLC or anything like that to get this fix.Īlso, the head start the AI gets on campaign maps might aggrivate the issue. We've addressed 'Tier 4 spam' in a patch not too long after launch. I've seen several discussion on the subject of 'Tier 4 spam', so I hope I can contribute here. I'm a developer at Triumph Studios - really, honestly - and worked on AoW2, AoW:SM and AoW3, so I guess that qualifies me as an expert )>ĭecided to join the discuission here because one of your fellow grogheads posted on the steam forums. Enjoyed the additions in the DLC, but still felt there was more needed. Wished they would've continued adding some more factions and adjusting/adding mechanics to tweak such things. I get the same impression from some of the Total War games, for example.īob had the right idea that they should've regulated the speed at which units advanced tiers by required "level-ups" from experienced units or some other such mechanics, along with unlocking them via buildings & conquest of same. While the rush for higher-tier units is certainly a thing, it's not unusual in the few double-layer grand strategy games like this.

There really doesn't seem to be many dual-layer grand strategy + tactical games which are both turn-based (and hexes!) with this kind of depth. I've enjoyed it and wouldn't hesitate to do so again, when the right mood took me. It's 75% off at GoG right now, certain worth it at that price. I haven't played AoW3 in quite a while but most of what I read elsewhere is very positive. Wow, I'm surprised at all of the negative comments.
